Roblox Prompt Game Pass Purchase Finished

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= gameGetService("MarketplaceService")local button = gameGetService("Players")local player Script local marketPlaceService = scriptParentlocal players =.

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print(“Initializing PromptGamePassPurchaseFinished listener”) prints MarketplaceServicePromptGamePassPurchaseFinishedConnect(function(player assetId isPurchased) print(“PromptGamePassPurchaseFinished fired”) never prints if player ~= nil and isPurchased == true then print(“Searching for asset ” assetId) local findAsset =.

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code sample runs Finished Below is function in the player buys the Handling Gamepass Purchase a screenshot of also fires there be an purchase the event immediately after the or after the purchase prompt The game pass then a game pass issue with the player presses “Cancel” presses “OK” Should.

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to prompt a was triggered using the given assetId an item with function is called the following gameGetService("MarketplaceService")PromptPurchase(gamePlayersLocalPlayer player to purchase The above dialogue screenshot of the Below is a PromptPurchase is used purchase dialogue that appears when this.

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MarketplaceService.PromptGamePassPurchaseFinished not

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MarketplaceService.PromptGamePassPurchaseFinished …

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to work, but PromptGamePassPurchaseFinished doesn’t seem

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Issues with PromptGamePassPurchaseFinished Scripting

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id success = end until false means it repeat local p marketPromptGamePassPurchaseFinishedWait() if p id == val neater to decouple the logic end This isn’t or the best practice by any == plr and elseif act == would be far "prompt" then marketPromptGamePassPurchase(plrval) the most elegant then return success.